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	<id>https://wiki.draconia.cz/index.php?action=history&amp;feed=atom&amp;title=Goblin_%28tvor%29</id>
	<title>Goblin (tvor) - Historie editací</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.draconia.cz/index.php?action=history&amp;feed=atom&amp;title=Goblin_%28tvor%29"/>
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	<updated>2026-07-15T20:44:02Z</updated>
	<subtitle>Historie editací této stránky</subtitle>
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	<entry>
		<id>https://wiki.draconia.cz/index.php?title=Goblin_(tvor)&amp;diff=493&amp;oldid=prev</id>
		<title>Draconia: import z Kanka</title>
		<link rel="alternate" type="text/html" href="https://wiki.draconia.cz/index.php?title=Goblin_(tvor)&amp;diff=493&amp;oldid=prev"/>
		<updated>2026-07-15T18:08:16Z</updated>

		<summary type="html">&lt;p&gt;import z Kanka&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nová stránka&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
| název = Goblin (tvor)&lt;br /&gt;
| popisek1 = Copper&lt;br /&gt;
| hodnota1 = 0&lt;br /&gt;
| popisek2 = Silver&lt;br /&gt;
| hodnota2 = 0&lt;br /&gt;
| popisek3 = Gold&lt;br /&gt;
| hodnota3 = 0&lt;br /&gt;
| popisek4 = Platinum&lt;br /&gt;
| hodnota4 = 0&lt;br /&gt;
| popisek5 = Level&lt;br /&gt;
| hodnota5 = 1&lt;br /&gt;
| popisek6 = Experience&lt;br /&gt;
| hodnota6 = 0&lt;br /&gt;
| popisek7 = Armor_Class&lt;br /&gt;
| hodnota7 = 10 + {DEX_MOD}&lt;br /&gt;
| popisek8 = Hit_Points&lt;br /&gt;
| hodnota8 = 5&lt;br /&gt;
| popisek9 = Max_Hit_Points&lt;br /&gt;
| hodnota9 = 5&lt;br /&gt;
| popisek10 = Temporary_Hit_Points&lt;br /&gt;
| hodnota10 = 0&lt;br /&gt;
| popisek11 = Hit_Dice&lt;br /&gt;
| hodnota11 = 0&lt;br /&gt;
| popisek12 = Total_Hit_Dice&lt;br /&gt;
| hodnota12 = {Level}&lt;br /&gt;
| popisek13 = Successes[range:1,3]&lt;br /&gt;
| hodnota13 = 0&lt;br /&gt;
| popisek14 = Failures[range:1,3]&lt;br /&gt;
| hodnota14 = 0&lt;br /&gt;
| popisek15 = Speed&lt;br /&gt;
| hodnota15 = 30 ft.&lt;br /&gt;
| popisek16 = STR&lt;br /&gt;
| hodnota16 = 10&lt;br /&gt;
| popisek17 = STR_MOD&lt;br /&gt;
| hodnota17 = floor(({STR}-10)/2)&lt;br /&gt;
| popisek18 = STR_Proficiency&lt;br /&gt;
| hodnota18 = 0&lt;br /&gt;
| popisek19 = STR_SAVE&lt;br /&gt;
| hodnota19 = {STR_MOD} + {STR_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek20 = DEX&lt;br /&gt;
| hodnota20 = 10&lt;br /&gt;
| popisek21 = DEX_MOD&lt;br /&gt;
| hodnota21 = floor(({DEX}-10)/2)&lt;br /&gt;
| popisek22 = DEX_Proficiency&lt;br /&gt;
| hodnota22 = 0&lt;br /&gt;
| popisek23 = DEX_SAVE&lt;br /&gt;
| hodnota23 = {DEX_MOD} + {DEX_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek24 = CON&lt;br /&gt;
| hodnota24 = 10&lt;br /&gt;
| popisek25 = CON_MOD&lt;br /&gt;
| hodnota25 = floor(({CON}-10)/2)&lt;br /&gt;
| popisek26 = CON_Proficiency&lt;br /&gt;
| hodnota26 = 0&lt;br /&gt;
| popisek27 = CON_SAVE&lt;br /&gt;
| hodnota27 = {CON_MOD} + {CON_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek28 = INT&lt;br /&gt;
| hodnota28 = 10&lt;br /&gt;
| popisek29 = INT_MOD&lt;br /&gt;
| hodnota29 = floor(({INT}-10)/2)&lt;br /&gt;
| popisek30 = INT_Proficiency&lt;br /&gt;
| hodnota30 = 0&lt;br /&gt;
| popisek31 = INT_SAVE&lt;br /&gt;
| hodnota31 = {INT_MOD} + {INT_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek32 = WIS&lt;br /&gt;
| hodnota32 = 10&lt;br /&gt;
| popisek33 = WIS_MOD&lt;br /&gt;
| hodnota33 = floor(({WIS}-10)/2)&lt;br /&gt;
| popisek34 = WIS_Proficiency&lt;br /&gt;
| hodnota34 = 0&lt;br /&gt;
| popisek35 = WIS_SAVE&lt;br /&gt;
| hodnota35 = {WIS_MOD} + {WIS_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek36 = CHA&lt;br /&gt;
| hodnota36 = 10&lt;br /&gt;
| popisek37 = CHA_MOD&lt;br /&gt;
| hodnota37 = floor(({CHA}-10)/2)&lt;br /&gt;
| popisek38 = CHA_Proficiency&lt;br /&gt;
| hodnota38 = 0&lt;br /&gt;
| popisek39 = CHA_SAVE&lt;br /&gt;
| hodnota39 = {CHA_MOD} + {CHA_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek40 = Senses&lt;br /&gt;
| hodnota40 = Passive Perception {Passive_Perception}&lt;br /&gt;
| popisek41 = Passive_Perception&lt;br /&gt;
| hodnota41 = 10+{WIS_Mod}+({Perception_Proficiency}*{Proficiency_Bonus})&lt;br /&gt;
| popisek42 = Initiative&lt;br /&gt;
| hodnota42 = {DEX_MOD}&lt;br /&gt;
| popisek43 = Proficiency_Bonus&lt;br /&gt;
| hodnota43 = max(ceil({Level}/4+1))&lt;br /&gt;
| popisek44 = Acrobatics&lt;br /&gt;
| hodnota44 = {DEX_MOD} + {Acrobatics_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek45 = Animal_Handling&lt;br /&gt;
| hodnota45 = {WIS_MOD} + {Animal_Handling_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek46 = Arcana&lt;br /&gt;
| hodnota46 = {INT_MOD} + {Arcana_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek47 = Athletics&lt;br /&gt;
| hodnota47 = {STR_MOD} + {Athletics_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek48 = Deception&lt;br /&gt;
| hodnota48 = {CHA_MOD} + {Deception_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek49 = History&lt;br /&gt;
| hodnota49 = {INT_MOD} + {History_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek50 = Insight&lt;br /&gt;
| hodnota50 = {WIS_MOD} + {Insight_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek51 = Intimidation&lt;br /&gt;
| hodnota51 = {CHA_MOD} + {Intimidation_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek52 = Investigation&lt;br /&gt;
| hodnota52 = {INT_MOD} + {Investigation_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek53 = Medicine&lt;br /&gt;
| hodnota53 = {WIS_MOD} + {Medicine_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek54 = Nature&lt;br /&gt;
| hodnota54 = {INT_MOD} + {Nature_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek55 = Perception&lt;br /&gt;
| hodnota55 = {WIS_MOD} + {Perception_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek56 = Performance&lt;br /&gt;
| hodnota56 = {CHA_MOD} + {Performance_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek57 = Persuasion&lt;br /&gt;
| hodnota57 = {CHA_MOD} + {Persuasion_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek58 = Religion&lt;br /&gt;
| hodnota58 = {INT_MOD} + {Religion_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek59 = Sleight_of_Hand&lt;br /&gt;
| hodnota59 = {DEX_MOD} + {Sleight_of_Hand_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek60 = Stealth&lt;br /&gt;
| hodnota60 = {DEX_MOD} + {Stealth_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek61 = Survival&lt;br /&gt;
| hodnota61 = {WIS_MOD} + {Survival_Proficiency}*{Proficiency_Bonus}&lt;br /&gt;
| popisek62 = Acrobatics_Proficiency&lt;br /&gt;
| hodnota62 = 0&lt;br /&gt;
| popisek63 = Acrobatics_Advantage[range:-1,1]&lt;br /&gt;
| hodnota63 = 0&lt;br /&gt;
| popisek64 = Animal_Handling_Proficiency&lt;br /&gt;
| hodnota64 = 0&lt;br /&gt;
| popisek65 = Animal_Handling_Advantage[range:-1,1]&lt;br /&gt;
| hodnota65 = 0&lt;br /&gt;
| popisek66 = Arcana_Proficiency&lt;br /&gt;
| hodnota66 = 0&lt;br /&gt;
| popisek67 = Arcana_Advantage[range:-1,1]&lt;br /&gt;
| hodnota67 = 0&lt;br /&gt;
| popisek68 = Athletics_Proficiency&lt;br /&gt;
| hodnota68 = 0&lt;br /&gt;
| popisek69 = Athletics_Advantage[range:-1,1]&lt;br /&gt;
| hodnota69 = 0&lt;br /&gt;
| popisek70 = Deception_Proficiency&lt;br /&gt;
| hodnota70 = 0&lt;br /&gt;
| popisek71 = Deception_Advantage[range:-1,1]&lt;br /&gt;
| hodnota71 = 0&lt;br /&gt;
| popisek72 = History_Proficiency&lt;br /&gt;
| hodnota72 = 0&lt;br /&gt;
| popisek73 = History_Advantage[range:-1,1]&lt;br /&gt;
| hodnota73 = 0&lt;br /&gt;
| popisek74 = Insight_Proficiency&lt;br /&gt;
| hodnota74 = 0&lt;br /&gt;
| popisek75 = Insight_Advantage[range:-1,1]&lt;br /&gt;
| hodnota75 = 0&lt;br /&gt;
| popisek76 = Intimidation_Proficiency&lt;br /&gt;
| hodnota76 = 0&lt;br /&gt;
| popisek77 = Intimidation_Advantage[range:-1,1]&lt;br /&gt;
| hodnota77 = 0&lt;br /&gt;
| popisek78 = Investigation_Proficiency&lt;br /&gt;
| hodnota78 = 0&lt;br /&gt;
| popisek79 = Investigation_Advantage[range:-1,1]&lt;br /&gt;
| hodnota79 = 0&lt;br /&gt;
| popisek80 = Medicine_Proficiency&lt;br /&gt;
| hodnota80 = 0&lt;br /&gt;
| popisek81 = Medicine_Advantage[range:-1,1]&lt;br /&gt;
| hodnota81 = 0&lt;br /&gt;
| popisek82 = Nature_Proficiency&lt;br /&gt;
| hodnota82 = 0&lt;br /&gt;
| popisek83 = Nature_Advantage[range:-1,1]&lt;br /&gt;
| hodnota83 = 0&lt;br /&gt;
| popisek84 = Perception_Proficiency&lt;br /&gt;
| hodnota84 = 0&lt;br /&gt;
| popisek85 = Perception_Advantage[range:-1,1]&lt;br /&gt;
| hodnota85 = 0&lt;br /&gt;
| popisek86 = Performance_Proficiency&lt;br /&gt;
| hodnota86 = 0&lt;br /&gt;
| popisek87 = Performance_Advantage[range:-1,1]&lt;br /&gt;
| hodnota87 = 0&lt;br /&gt;
| popisek88 = Persuasion_Proficiency&lt;br /&gt;
| hodnota88 = 0&lt;br /&gt;
| popisek89 = Persuasion_Advantage[range:-1,1]&lt;br /&gt;
| hodnota89 = 0&lt;br /&gt;
| popisek90 = Religion_Proficiency&lt;br /&gt;
| hodnota90 = 0&lt;br /&gt;
| popisek91 = Religion_Advantage[range:-1,1]&lt;br /&gt;
| hodnota91 = 0&lt;br /&gt;
| popisek92 = Sleight_of_Hand_Proficiency&lt;br /&gt;
| hodnota92 = 0&lt;br /&gt;
| popisek93 = Sleight_of_Hand_Advantage[range:-1,1]&lt;br /&gt;
| hodnota93 = 0&lt;br /&gt;
| popisek94 = Stealth_Proficiency&lt;br /&gt;
| hodnota94 = 0&lt;br /&gt;
| popisek95 = Stealth_Advantage[range: -1,1]&lt;br /&gt;
| hodnota95 = 0&lt;br /&gt;
| popisek96 = Survival_Proficiency&lt;br /&gt;
| hodnota96 = 0&lt;br /&gt;
| popisek97 = Survival_Advantage[range:-1,1]&lt;br /&gt;
| hodnota97 = 0&lt;br /&gt;
| popisek98 = Exhaustion_Level&lt;br /&gt;
| hodnota98 = 0&lt;br /&gt;
| popisek99 = STR_ATK&lt;br /&gt;
| hodnota99 = {STR_MOD} + {Proficiency_Bonus}&lt;br /&gt;
| popisek100 = DEX_ATK&lt;br /&gt;
| hodnota100 = {DEX_MOD} + {Proficiency_Bonus}&lt;br /&gt;
| popisek101 = CON_ATK&lt;br /&gt;
| hodnota101 = {CON_MOD} + {Proficiency_Bonus}&lt;br /&gt;
| popisek102 = INT_ATK&lt;br /&gt;
| hodnota102 = {INT_MOD} + {Proficiency_Bonus}&lt;br /&gt;
| popisek103 = WIS_ATK&lt;br /&gt;
| hodnota103 = {WIS_MOD} + {Proficiency_Bonus}&lt;br /&gt;
| popisek104 = CHA_ATK&lt;br /&gt;
| hodnota104 = {CHA_MOD} + {Proficiency_Bonus}&lt;br /&gt;
| popisek105 = Spell_Save_DC&lt;br /&gt;
| hodnota105 = 8+{INT_MOD}+{Proficiency_Bonus}&lt;br /&gt;
| popisek106 = Unarmed_Damage&lt;br /&gt;
| hodnota106 = max(1+{STR_MOD},1)&lt;br /&gt;
| popisek107 = Ammunition_Count_1&lt;br /&gt;
| hodnota107 = 0&lt;br /&gt;
| popisek108 = Ammunition_Count_2&lt;br /&gt;
| hodnota108 = 0&lt;br /&gt;
| popisek109 = Ammunition_Count_3&lt;br /&gt;
| hodnota109 = 0&lt;br /&gt;
| popisek110 = Ammunition_Count_4&lt;br /&gt;
| hodnota110 = 0&lt;br /&gt;
| popisek111 = Ammunition_Count_5&lt;br /&gt;
| hodnota111 = 0&lt;br /&gt;
| popisek112 = First_Level_Spell_Slots&lt;br /&gt;
| hodnota112 = 0&lt;br /&gt;
| popisek113 = Total_First_Level_Spell_Slots&lt;br /&gt;
| hodnota113 = 0&lt;br /&gt;
| popisek114 = Second_Level_Spell_Slots&lt;br /&gt;
| hodnota114 = 0&lt;br /&gt;
| popisek115 = Total_Second_Level_Spell_Slots&lt;br /&gt;
| hodnota115 = 0&lt;br /&gt;
| popisek116 = Third_Level_Spell_Slots&lt;br /&gt;
| hodnota116 = 0&lt;br /&gt;
| popisek117 = Total_Third_Level_Spell_Slots&lt;br /&gt;
| hodnota117 = 0&lt;br /&gt;
| popisek118 = Fourth_Level_Spell_Slots&lt;br /&gt;
| hodnota118 = 0&lt;br /&gt;
| popisek119 = Total_Fourth_Level_Spell_Slots&lt;br /&gt;
| hodnota119 = 0&lt;br /&gt;
| popisek120 = Fifth_Level_Spell_Slots&lt;br /&gt;
| hodnota120 = 0&lt;br /&gt;
| popisek121 = Total_Fifth_Level_Spell_Slots&lt;br /&gt;
| hodnota121 = 0&lt;br /&gt;
| popisek122 = Sixth_Level_Spell_Slots&lt;br /&gt;
| hodnota122 = 0&lt;br /&gt;
| popisek123 = Total_Sixth_Level_Spell_Slots&lt;br /&gt;
| hodnota123 = 0&lt;br /&gt;
| popisek124 = Seventh_Level_Spell_Slots&lt;br /&gt;
| hodnota124 = 0&lt;br /&gt;
| popisek125 = Total_Seventh_Level_Spell_Slots&lt;br /&gt;
| hodnota125 = 0&lt;br /&gt;
| popisek126 = Eighth_Level_Spell_Slots&lt;br /&gt;
| hodnota126 = 0&lt;br /&gt;
| popisek127 = Total_Eighth_Level_Spell_Slots&lt;br /&gt;
| hodnota127 = 0&lt;br /&gt;
| popisek128 = First_Ninth_Spell_Slots&lt;br /&gt;
| hodnota128 = 0&lt;br /&gt;
| popisek129 = Total_Ninth_Level_Spell_Slots&lt;br /&gt;
| hodnota129 = 0&lt;br /&gt;
| popisek130 = _layout&lt;br /&gt;
| hodnota130 = 7956e7ee-6d43-409a-839a-455de9f76adf&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Tvorové]]&lt;/div&gt;</summary>
		<author><name>Draconia</name></author>
	</entry>
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